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JUST suppose that Darwin's ideas were only a part of the story of evolution. Suppose that a process he never wrote about, and never even imagined, has been controlling the evolution of life throughout most of the Earth's history. It may sound preposterous, but this is exactly what microbiologist Carl Woese and physicist Nigel Goldenfeld, both at the University of Illinois at Urbana-Champaign, believe. Darwin's explanation of evolution, they argue, even in its sophisticated modern form, applies only to a recent phase of life on Earth.

At the root of this idea is overwhelming recent evidence for horizontal gene transfer - in which organisms acquire genetic material "horizontally" from other organisms around them, rather than vertically from their parents or ancestors. The donor organisms may not even be the same species.

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10/GUI

10gui.com/, posted 2010 by peter in design inspiration usability video

Over a quarter-century ago, Xerox introduced the modern graphical user interface paradigm we today take for granted.

That it has endured is a testament to the genius of its design. But the industry is now at a crossroads: New technologies promise higher-bandwidth interaction, but have yet to find a truly viable implementation.

10/GUI aims to bridge this gap by rethinking the desktop to leverage technology in an intuitive and powerful way.

Welcome to definitive guide to open source hardware projects in 2009. First up - What is open source hardware? These are projects in which the creators have decided to completely publish all the source, schematics, firmware, software, bill of materials, parts list, drawings and "board" files to recreate the hardware - they also allow any use, including commercial. Similar to open source software like Linux, but this hardware centric.

What does the "Media Business Model" mean?

Fred Wilson says:

Most web apps will be monetized with some kind of media model. Don't think banner ads when I say that. Think of all the various ways that an audience that is paying attention to your service can be paid for by companies and people who want some of that attention.

Two MIT students have successfully photographed the earth from space on a strikingly low budget of $148. Perhaps more significantly, they managed to accomplish this feat using components available off-the-shelf to the average layperson, opening the doors for a new generation of amateur space enthusiasts. The pair plan to launch again soon and hope that their achievements will inspire teachers and students to pursue similar endeavors.

T his phenomenon of simultaneous discovery—what science historians call “multiples”—turns out to be extremely common. One of the first comprehensive lists of multiples was put together by William Ogburn and Dorothy Thomas, in 1922, and they found a hundred and forty-eight major scientific discoveries that fit the multiple pattern. Newton and Leibniz both discovered calculus. Charles Darwin and Alfred Russel Wallace both discovered evolution. Three mathematicians “invented” decimal fractions. Oxygen was discovered by Joseph Priestley, in Wiltshire, in 1774, and by Carl Wilhelm Scheele, in Uppsala, a year earlier. Color photography was invented at the same time by Charles Cros and by Louis Ducos du Hauron, in France. Logarithms were invented by John Napier and Henry Briggs in Britain, and by Joost Bürgi in Switzerland.

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In this case, we turn to Kim Cascone, an experienced and gifted musician and composer with an impressive resume of releases and a rich sens of sound. This isn’t someone advocating any platform over another: it’s an on-the-ground, in-the-trenches, real-world example of how Kim made this set of tools work in his music, in the studio and on tour. A particular thanks, as he’s given me some new ideas for how to work with Audacity and Baudline. Kim puts his current setup in the context of decades of computer work. Even if you’re not ready to leave Mac (or Windows) just yet, Kim’s workflow here could help if you’re looking to make a Linux netbook or laptop more productive in your existing rig.

A lot of people have been curious about how the AI in AI War: Fleet Command works, since we have been able to achieve so much more realistic strategic/tactical results compared to the AI in most RTS games. Part 1 of this series will give an overview of the design philosophy we used, and later parts will delve more deeply into specific sub-topics.

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