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Graphite: Web-based vector graphics editor and design tool
https://graphite.rs/, posted 28 Oct by peter in free graphics opensource software
Graphite is a free, open source vector and raster graphics engine, available now in alpha. Get creative with a nondestructive editing workflow that combines layer-based compositing with node-based generative design.
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Generative AI for Krita
https://github.com/Acly/krita-ai-diffusion?tab=readme-ov-file, posted May '24 by peter in ai development free graphics opensource software
Generate images from within Krita with minimal fuss: Select an area, push a button, and new content that matches your image will be generated. Or expand your canvas and fill new areas with generated content that blends right in. Text prompts are optional. No tweaking required!
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How to think about HTML responsive images
https://danburzo.ro/responsive-images-html/, posted Apr '24 by peter in css development graphics howto html reference webdesign
Here’s how I made sense of responsive image content, progressing from simpler to more complicated — and then back to simple.
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The Kanji Vector Graphics (KanjiVG) project
https://kanjivg.tagaini.net/, posted Feb '23 by peter in free graphics japan language learning
KanjiVG (Kanji Vector Graphics) provides vector graphics and other information about kanji used by the Japanese language. For each character, it provides an SVG file which gives the shape and direction of its strokes, as well as the stroke order. Each file is also enriched with information about the components of the character such as the radical, or the type of stroke employed.
It is very easy to create stroke order diagrams, animations, kanji dictionaries, and much more using KanjiVG. See Projects using KanjiVG for a growing list of applications of the KanjiVG data.
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lucidrains/deep-daze: Simple command line tool for text to image generation
https://github.com/lucidrains/deep-daze, posted 2021 by peter in ai free graphics opensource python software
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Gradient Magic - Fantastic and Unique CSS Gradients
https://www.gradientmagic.com/, posted 2020 by peter in css design graphics html webdesign
Gradient Magic is the largest gallery of CSS Gradients on the web, with new and exciting gradients added every day.
CSS Gradients are fancy patterns created via CSS, primarily used to add color or patterns to a website. They have many benefits over images, including being easier to work with and much smaller in size.
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Reproducing images with geometric primitives
https://github.com/fogleman/primitive, posted 2017 by peter in development free graphics opensource software webdesign
A target image is provided as input. The algorithm tries to find the single most optimal shape that can be drawn to minimize the error between the target image and the drawn image. It repeats this process, adding one shape at a time. Around 50 to 200 shapes are needed to reach a result that is recognizable yet artistic and abstract.
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Writing a Raytracer in Rust - Part 1 - First Rays | My New Hugo Site
https://bheisler.github.io/post/writing-raytracer-in-rust/, posted 2017 by peter in 3d development graphics howto rustlang
Hello! This is part one of a short series of posts on writing a simple raytracer in Rust. I’ve never written one of these before, so it should be a learning experience all around.
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Writing a Raytracer in Rust - Part 1 - First Rays
https://bheisler.github.io/post/writing-raytracer-in-rust-part-1/, posted 2017 by peter in development graphics howto rust
This is part one of a short series of posts on writing a simple raytracer in Rust. I’ve never written one of these before, so it should be a learning experience all around.
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Inceptionism: Going Deeper into Neural Networks
googleresearch.blogspot.com/2015/06/inceptionism-going-deeper-into-neural.html, posted 2015 by peter in ai graphics science
One way to visualize what goes on is to turn the network upside down and ask it to enhance an input image in such a way as to elicit a particular interpretation. Say you want to know what sort of image would result in “Banana.” Start with an image full of random noise, then gradually tweak the image towards what the neural net considers a banana (see related work in [1], [2], [3], [4]). By itself, that doesn’t work very well, but it does if we impose a prior constraint that the image should have similar statistics to natural images, such as neighboring pixels needing to be correlated.