https://www.classicfm.com/discover-music/four-eras-classical-music/, posted 7 Nov by peter in history music
With centuries of history to consider, it can be easy to get in a bit of a twist when it comes to the various eras of Western classical music. Here’s a quick guide to the four key periods we usually learn about in music theory: Baroque, Classical, Romantic, 20th Century and beyond.
https://pluralistic.net/2022/06/21/early-adopters/#heads-i-win, posted 25 Jun by peter in business copyright music
The digital media industry wants to eat its cake and have it, too. Even as they tell you that you've just bought a "license" and therefore have no rights under copyright, they tell their workforce – the creative laborers who composed, arranged and performed the music – that you're buying your music, not licensing it.
That's because all the record deals from the prehistory of digital music have two different royalty rates: when a musician's work is sold, they get a low royalty rate (12%-22%). When that same work is licensed, they get a 50% royalty.
Now, a musician has managed to drag digital music into the realm of classical physics, ending its quantum indeterminacy. Electronica pioneer Four Tet has successfully wrung a settlement out of his label, Domino, who will now be forced to treat his digital recordings as licenses and pay a 50% royalty, rather than the 13.5% they'd insisted on.
Melrose is both a language and a tool to create and listen to music interactively, The language uses musical primitives (note, sequence, chord) and many functions (map, group, transpose) that can be used to create more complex patterns, loops and tracks. Melrose uses MIDI output to produce sound by any (hard or software) device attached. Melrose can also react on MIDI inputs to start, record and stop playing musical objects. A plugin is available for Microsoft Visual Studio for the best usage experience. For a quickstart, without any installation, you can use the Melrose playground.
https://www.easysong.com/services/licensing/get-permission/cover-songs/clear-cover-songs.aspx, posted Dec '21 by peter in business copyright music
- Legally release your version of any song in 1--2 business days.
- You can talk to a real person who will handle everything for you.
- We clear 100% of the rights you need, guaranteed.
- You get proof of licensing in your email (PDF document).
- Each request is securely saved online in your account
- $13.59 per song plus royalties.
So you're all done recording your next song. You've laid down final takes for all the tracks, mixed everything and decided on the final master. Congrats!
But before you call it a day and prepare to distribute to streaming platforms, there are a few things many musicians forget to do that can take their song to the next level.
What ARE all these letters? Even music veterans are sometimes confused. But it's important to understand the difference between your ASCAP and your UPC, because they all play an essential role in earning revenue from your music copyrights.
Jamulus is software for playing music, rehearsing, or just jamming with anyone online with low latency. You can use your Windows, macOS or Linux machine to connect to Jamulus servers worldwide. Jamulus is free and you can just use your normal broadband connection. Simply connect to a public server or host your own private one. Jamulus has been in development since 2006 and is designed for high quality, low-latency sound, making it easy to play together remotely and in time.
Objectives: increase monthly streams on my Spotify artist page so I can get picked up by Spotify algorithms better. Which in turn means I get on even bigger playlists which in turn means… er… profit?
Did it work?
Yes, but with massive caveats. I got onto lots of playlists and my monthly Spotify plays went from under 10 to over 2,000. I have yet to be picked up by the big Spotify algorithms though.
An open source research project exploring the role of machine learning as a tool in the creative process.
The SOUL project is creating a new language and infrastructure for writing and deploying audio code. It aims to unlock improvements in latency, performance, portability and ease-of-development that aren't possible with the current mainstream techniques that are being used.